Dada Duck
Saturday, 090221
I guess I should post something to prove to the Internet that I am not quite dead yet. Perhaps you have noticed the recent flood of art-games, as they are sometimes called. Most of these games are made in a very retro, pixelated way, in the style of old 8-bit consoles. Most famous of these pixelated Picassoes is Jason Rohrer, and I will thus mention Passage as well as Gravitation, two of his great games. Now enter Duck Sim 2008, which can be played here.

Quack.
Okay, so bear with me for a moment: I have realised, in a rare burst of insanity/brilliance, that Duck Sim 2008 is in fact Dadaism. It is a form of anti-art, a sort of parody of art that highlights the pointless act of producing art in the first place. Duck Sim 2008 mimics the style of other art-games, yet the interaction that would create the artisitic message is non-existent. The only feedback for user interaction Duck Sim 2008 provides is purely cosmetic. As such, it is hardly a game, yet what are most games other than a screen that updates an image in response to some user input? Is its artistic value much different from that of most brain-dead shooters? However when all is said and done, it is just an innocent joke, but a mildly significant one for me.