Dada Duck

Saturday, 090221

I guess I should post something to prove to the Internet that I am not quite dead yet. Perhaps you have noticed the recent flood of art-games, as they are sometimes called. Most of these games are made in a very retro, pixelated way, in the style of old 8-bit consoles. Most famous of these pixelated Picassoes is Jason Rohrer, and I will thus mention Passage as well as Gravitation, two of his great games. Now enter Duck Sim 2008, which can be played here.

Quack.

Quack.

Okay, so bear with me for a moment: I have realised, in a rare burst of insanity/brilliance, that Duck Sim 2008 is in fact Dadaism. It is a form of anti-art, a sort of parody of art that highlights the pointless act of producing art in the first place. Duck Sim 2008 mimics the style of other art-games, yet the interaction that would create the artisitic message is non-existent. The only feedback for user interaction Duck Sim 2008 provides is purely cosmetic. As such, it is hardly a game, yet what are most games other than a screen that updates an image in response to some user input? Is its artistic value much different from that of most brain-dead shooters? However when all is said and done, it is just an innocent joke, but a mildly significant one for me.